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1999-2007: 68k assembly

2003: C programming

2006: C++ programming basics

2011-2013: Ruby programming, SQL databases

2013-2014: C# programming

2015-2019: .NET C# programming, SQL databases


I got started programming games on a game console with very limited resources. Writing tools was new ground and I did lots of level editing by hand before I realized how much work a good tool can save.

So naturally most tools I wrote over the years were related to game projects. For example editing and conversion tools for my game engines.

I've also been working on a toolset to help me when I'm writing. To organize my thoughts, help visualize the story, bring inspiration, and manage my creativity.