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Experience

Platforms: Unity, Windows, Atari Jaguar

2022: GdtvJam game: A Chill Intoxicating Drive + The Owlwakening

2021: AdvJam game: Exodus terram

2021: German localization for On And Off Again (PC, PS4, XOne, Switch)

2020: German localization for The Otterman Empire (PC, PS4, XOne, Switch)

2019: game manual German localization for Uwol (Atari Jaguar)

2019: JagMind - Bomb Squad Plus (Atari Jaguar) released by Songbird Productions

2019: AdvJam game: In the City at Night

2018: AdvJam game: What we leave behind

2017: additional German localization for Unbox: Newbie's Adventure (PC, PS4, XOne, Switch)

2016-2024: indie adventure game projects

2013-2014: lead game designer, narrative designer, writer & programmer (C#, Unity) at game studio

2010: internship at game studio, independent projects

2009: game design degree (B.Sc.)

2007: qualified for Academy for Children's Media scholarship program

since 1999: independent game development

Background

Stories and games have been my passion for as long as I can remember. As a kid I always dreamed about creating games.

At the age of 14 I approached this dream by reading all about game development I could get my hands on. I taught myself 68000 assembly, so I could develop games for the Atari Jaguar. A favorite of mine.

During my study I mostly wrote PC games using C. In 2013 I got comfortable using Unity and C#.

My main passions are story-driven games, retro aesthetics, 2D pixel art, creative ideas and plain old fun.

My strength lies in writing (in German especially), storytelling, narrative design, adventure games, overall game design and programming.